5 research outputs found

    The Digital Logic of Death

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    Outlines the crucial role that moving images play in our understanding of death and the meaning of being human

    The Digital Logic of Death

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    In The Digital Logic of Death, Steven Pustay skillfully makes visible the immensely important but often overlooked role that moving images play in shaping our understanding of mortality. This relationship, he argues, is made all the more urgent by the technologies of the digital age, which have profoundly altered our ability to represent and contemplate death through moving images, resulting in an entirely new cultural logic of death. To draw out this new logic, Pustay presents accessible readings of otherwise dense and difficult philosophical approaches to death – such as those found in existentialism, psychoanalysis, and critical theory – by reading them through the lens of contemporary media. From art-house films like Irréversible and The Fountain to blockbusters like the Matrix trilogy, from television commercials for M&M's to pay-cable dramas like The Sopranos and Breaking Bad, from first-person shooters like Bioshock to indie-games like LIMBO, Pustay shows how moving images have shifted our understanding of death in general and our recognition of our own finiteness in particular

    The Digital Logic of Death

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    The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have emerged in response to the rupture of the digital, as glimpsed through the films, television shows, and digital games which so often inform and influence our understanding of mortality. Considered as both a series of technological advancements and a new set of cultural assumptions, this project argues that the digital cannot but shift our understanding of death in general, and our recognition of our own finiteness in particular. As such, it presents four observations about the appearance, function, and conception of death in contemporary moving images. First, that our dissatisfaction with inaccurate representations of death and increased interest in autonomous simulations reveals an attempt to reinstate the knowledge and painful pleasure once found only through witnessing the death of others. Second, that the seemingly inconsequential nature of death in digital games – where the traumatic is easily rewound and re-animated – serves not to deny death but rather to make it more present, providing an opportunity for gameplayers to contemplate and craft their own unique ‘path to death.’ Third, that contemporary society, engulfed in the binary logic of the digital, has come to fetishize the frightening possibility of death at the expense of recognizing its potential impact on our lives and culture, leading to experiential relays through which we attempt to reencounter that potential, namely a narrative Being-towards-death and a splitting of subjectivity into actual and virtual components with their own relationship to mortality. And fourth, that contemporary narratives of seemingly ‘immortal,’ artificially-intelligent machines are concerned less with the fantasy of immortality than they are with what it means to be mortal, thereby positioning death as the most essential and fundamental component of the human experience. Together, these observations look to renew an existential undercurrent of critical theory, phenomenology, psychoanalysis, and metaphysics, which has the potential to greatly inform key conversations in film and media studies, cultural studies, and posthumanism, as well as the capacity to reveal the essential argument of the digital logic of death: that to be human is to know that you will die
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